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Toon Boom Harmony rigs, rigging tools, and original animation from a senior rigger and technical director.

Andre Beaulne · Mississauga, Ontario, Canada

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Tools

Tools I built for my own pipeline.

Made to solve problems I hit on real productions. Now available to other animators and studios.

Harmony auto-rig script

For Toon Boom Harmony riggers and small studios

Builds the structure of a cutout rig for you, for several rig types, with the two-point constraints already set up. Spend your time on the character, not on rebuilding the same setup by hand.

Beta coming soon Get notified

Production tracker

For solo creators and small animation teams

A single HTML file that runs in your browser, no account or install needed. Gantt schedule, pipeline tables for each department, phase breakdowns, and printable views.

Coming soon Get notified

Rigs, templates and more are on the way. Browse the Gumroad shop

Original series

NutSack & Squirrel

Three regulars at a dive bar called The Patriot. NutSack knows everything and gets all of it wrong. Squirrel never says a word and makes perfect sense. The bartender just wants to close up.

Drag to pose him · ✥ moves him
0/24

He's built from pieces exported straight out of my Toon Boom Harmony rig, so every joint you're moving is a real part of it. Go on, break him.

Pilot “Nuts” in production Get notified when it drops
Reel

Watch it move.

Feature classical animation through to TV puppet and cutout animation.

Full portfolio
About

Nearly 30 years of making characters move.

I'm Andre Beaulne, a senior animator, rigger and technical director based in Mississauga. I trained in classical animation at Sheridan College, worked on Disney features at Walt Disney Canada, animated and designed for over a decade at Nelvana, then spent ten years at Pipeline Studios leading the rigging department. There I built the Toon Boom Harmony rigs for the full runs of Sunny Day and Alma's Way, with a rigging team spread across Colombia and Brazil.

Today I focus on rigging and technical direction: the load-bearing work that keeps a production moving. I work in Harmony, Maya, Blender and Moho, and use AI-assisted tools like ComfyUI where they genuinely help. I'm open to freelance rigging, TD and animation work.

Pipeline Studio
Technical Director, Animator & Lead Rigging Supervisor · Hamilton, ON. Led a distributed rigging team of 3–6 artists across Colombia and Brazil; Lead Rigger for the full production runs of Sunny Day and Alma's Way, delivering broadcast-ready Toon Boom Harmony rigs every season.
2013 – 2023
Nelvana
Senior Animator / Character & Prop Designer · Toronto, ON. Little Bill, Max & Ruby, Rescue Rangers, Jacob Two-Two, and others.
1999 – 2010
Walt Disney Canada
Assistant Animator / Clean-up & In-between Artist · Toronto, ON. Beauty and the Beast: The Enchanted Christmas, Pocahontas 2, The Little Mermaid 2, Brother Bear 2, and others.
1996 – 1999

Freelance animation, rigging, storyboarding and compositing for studios including Yowza, Cookie Jar/DHX, Bento Box and Chuck Gammage Animation.

Toon Boom Harmony Maya Blender Moho Python Rigging Pipeline Design ComfyUI / AI Workflows Department Leadership
Toon Boom Harmony Professional Certification — Andre Beaulne
Toon Boom Harmony — Professional Certification
Series recognition
Little Bill — Daytime Emmy Won · Peabody Won Max & Ruby — Canadian Screen Awards Nom ×3 Elinor Wonders Why — Daytime Emmy Nom · Annie Nom · WGC Won Alma's Way — Webby · Imagen · GEE! · ALA Honoree
Projects

Personal projects

Middlespace

TRA Ep. 1 — The Map Is Not the Territory

The little blue figure floating around this page is Rare Avatar. He started in a test file with no brief and no client, and grew into the guide at the centre of Middlespace, a seven-part series. This first installment looks at Alfred Korzybski's idea that the map is not the territory.

Currently in solo production. If you'd like to help get it made, with time, skills or support, I'd welcome it.

In production · Targeting early 2027

The Iron Maiden

A collaboration with Jens Pindal & Paul Mota

An original fantasy adventure in development. Jens's idea from the ground up: his story, designs and animation. Paul handled clean-up and colour. I did backgrounds, technical direction, editing, sound and storyboarding, plus some clean-up and animation.

Work in Progress
Contact

Let's work together.

Open to freelance rigging, technical direction and animation. Or just follow along as the tools and shorts come out.

Download resume
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